Thursday 26 December 2013

iOS 7 jailbreak is available, but you shouldn’t download it just yet

  • By  on December 23, 2013 at 12:42 pm
    • You can now download an untethered jailbreak for every iDevice running iOS 7.0 to 7.0.4, including the iPhone 5, iPhone 5S, and the latest iPad Air and iPad Mini. Early reports suggest that the Evasi0n jailbreak, released by the Evad3rs group, works perfectly — but due to malware and other possible issues, we cannot recommend that you install it.
      There is a lot of controversy surrounding both the development and release of this first iOS 7 jailbreak, and an internal source at Evad3rs tells ExtremeTech that the jailbreak contains “Chinese malware” — a prominent placement that reportedly netted a “high six figure” payment for the Evad3rs. Furthermore, with iOS 7.1 due to land any day now, there is concern that the Evasi0n jailbreak gives up the zero-day vulnerability too soon, allowing Apple to quickly plug the hole. Never has an iOS jailbreak been so entangled by such a contentious crud storm. Read on to find out more.
      The Evasi0n7 jailbreak, released last night by the Evad3rs, is an untethered jailbreak for all devices running iOS 7, from 7.0 to 7.0.4, and can be performed from any PC running Windows or OS X. This means that the iOS 7 jailbreak works for older devices like the iPhone 4 and 4S, but more importantly it supports the iPhone 5 and 5S, iPad 2 and later, iPod fifth gen and later, and the iPad Mini — Apple’s newer iDevices that, for various reasons including the newer A5, A6, and A7 SoCs and advanced security measures in the firmware and boot ROM, have proven very hard to jailbreak. Don’t get me wrong, theEvasi0n jailbreak is some seriously impressive work — but it’s the situation around the jailbreak that we need to discuss, before you go ahead and jailbreak your iPhone or iPad.
    • Before we dive into the controversy surrounding the Evasi0n jailbreak of iOS 7, we should preface this by saying that there’s a lot of misinformation floating around right now. Due to the secretive (and as it turns out, highly lucrative) nature of jailbreaks, it’s hard to come by trusted and veritable sources of information. We’ll try our best to report what we know to be true, and rumors and reports that are probably true. That’s the best we can do at this point.
    • Cydia vs. China

    • As you probably know, most jailbreaks (Evasi0n, Redsn0w) come bundled with Cydia — an alternative app store for jailbroken iPhones, iPads, and the iPod touch. This version of Evasi0n, however, comes with Taig — a Chinese app store. From our internal source, it seems that the Evad3rs negotiated with both app stores for inclusion in the jailbreak, but Taig offered more money, netting a payout for the Evad3rs that was “in the high six figures.” Cydia’s lead developer, Jay “Saurik” Freeman said on Twitter he simply couldn’t beat Taig’s offer: “… [The] closest I came had me potentially losing money I didn’t have.”
      Since the jailbreak’s release, Evad3rs has come under fire because the Taig app store lists a lot of pirate software. While Cydia doesn’t prevent you from installing pirated software, it does try to discourage you. Furthermore, we’re told by our source at Evad3rs that the jailbreak contains “Chinese malware.” We’re not sure if this refers to the Taig app store itself, or if there’s another piece of nefarious software that’s hidden in the jailbreak. Until it’s entirely clear, you should probably refrain from installing the jailbreak.

      Selling out

      One of the overarching themes with the Evasi0n7 jailbreak, and probably the reason why there’s so much blood in the water, is that it was rushed out the door. According to the Evad3rs, Cydia’s Saurik, after being rebuffed, “was working with another group to release a jailbreak ahead of us.” Because there’s a lot of money to be made from jailbreaks (around $100k in donations, according to Saurik), there is a big incentive to be first. The Evad3rs’ six-figure deal with Taig was probably contingent on them being first, too.
    • Geohot returns, with a Xiaomi Mi3 smartphone stuck to his forehead. Who can ever forget those penetrating eyes?
      As for who the Evad3rs were competing against, it was none other than Geohot — George Hotz, of original iPhone, Limera1n, and PlayStation 3 jailbreak fame. Judging by his new Twitter account, it seems he was getting very close to releasing his own ra1n jailbreak. “Sale was never going to happen … actually registered the new ra1n domain last night… but congrats to evad3rs, i can’t always win :p”.
      Considering the scrutiny that the Evasi0n jailbreak is under right now, though, it sounds like Geohot and Saurik should probably work together to release a clean, piracy-free jailbreak in the next few days or weeks — preferably after Apple has released iOS 7.1, which contains a number of eagerly awaited tweaks and fixes.

Christmas lights, nerd style: 22,000 remotely controlled lights, connected to the internet via Linux

  • By  on December 24, 2013 at 10:36 am
    • What do you get if you combine Christmas, jury-rigged electronics, 22,000 lights, over a dozen inflatables, webcams, and custom server software running on a Linux server? Alek Komarnitsky’s controllable Christmas lights, of course! Every year, Alek — who is one of the world wide web’s most infamous OGs — lights up his house with 22,000 lights and over a dozen inflatables, and then lets strangers on the internet control them all via a gaudy (but completely W3C-compliant) website. Why? To raise money for research into celiac disease, which his kids were diagnosed with a few years ago.
      • Alek’s amazing, and W3C-validated controllable Christmas lights interface
        Starting at 6pm Eastern Time (4pm Mountain Time), you can hit up Alek Komarnitsky’s website and control his Christmas lights and inflatables in real time. New this year is the ability to send text messages to Santa’s Workshop — a festively illuminated office where Alek sits and works while wearing a Santa hat. There are three webcams that allow you to see your handiwork in real-time. Alek maintains that the rapidly blinking lights, which consume around 70 amps at full load, entertains the neighbors rather than annoys them. In an interview with Slashdot, Alek says that most of the lights are standard, cheap incandescent bulbs rather than LEDs, because he buys most of the lights at garage sales or when they’re heavily discounted. He also notes that, because he only runs the lights in December, it would take a long time for the increased LED efficiency to pay off.'
      • An example of what it’s like to be able to see UV light
        We’ve actually written about Komarnitsky before, back in early 2012 when we were discussing the human brain’s ability to perceive more than just the “normal” range of colors. To rectify cataracts, Komarnitsky underwent surgery to have a Crystalens implant installed in his eye. Not only did this restore his normal vision, but he also gained the ability to perceive ultraviolet light. The story also touched on tetrachromats — animals that have four different kinds of cone cells, and thus perceive a wider range of colors. Humans are generally trichromats, except in incredibly rare cases where a DNA mutation results in tetrachromacy. You can only begin to imagine what the world looks like to a tetrachromat.
      • Komarnitsky is also somewhat e-infamous because, for the first three years, his controllable Christmas lights were a hoax. He basically took a bunch of still images — with all of the possible permutations of lights on and off — and then wrote a simple Perl script to randomly cycle through them: Voilà, a “webcam” that users thought they were controlling. After a lot of exposure (in the early days of the world wide web, Alek’s remotely controlled lights were a big deal) he later came clean to the Wall Street Journal, and since 2005 the lights and webcams have all been online and controllable in real-time. Since then, of course, technology has improved to the point where it’s fairly easy to control someone else’s lights over the internet.
        Over the years, the Komarnitskys’ Christmas lights and generous patrons have raised $80,000 for celiac disease research. If watching the webcams made you feel more festive, if you switched them on and off a few hundred times hoping to break them, or if you simply feel sorry for Alek’s poor neighbors, go ahead and donate! Afterward, go and check out our only other Christmas-themed story on ExtremeTech: How one guy in Russia used a mid-range point-and-shoot camera to take the most beautiful photos of snowflakes you’ve ever seen.
        Alek Komarnitsky’s lights will be controllable between 6pm and 10pm Eastern Time, from now until January 1.

Kickstarter and early access games are ruining PC gaming

  • By  on December 24, 2013 at 12:01 pm
    • As Steam, Humble Bundle — and soon, Valve hopes, the Steam Machine — continue to bring PC gaming to the forefront of in-home entertainment, the indie gaming scene is as popular as it has ever been. Still, though, indie developers need funding, and both Kickstarter and early access games have risen to prominence as the most popular ways to push a game through development. Unfortunately, both methods of funding are ruining PC gaming.
      Crowdfunding is one of the only ways to help indie developers make some potentially great — or at least, interesting — games. It’s unlikely that a big-name publisher would take a chance on and fund two unproven kids developing a game from their shared studio apartment. Turning the funding over to interested gamers is a decent way for those developers to make enough money to work on the game full-time, rather than be driven to madness due to working a desk job during the day just to buy a meager amount of food to eat while developing their game at night.
      Releasing a playable-but-unfinished version of a game — called “early access” instead of something more accurate like “frustratingly unfinished access” — is another admittedly clever, though ultimately ruinous way to help fund a game. If a game needs another jolt of money for whatever reason, giving players “early access” to the current build of the game is at least more appealing than asking for some more funds but not providing anything in return. While crowdfunding platforms and early access releases are both successful ways of generating money, they’re also lowering both the excitement and quality of PC games as a whole.
    • When Godus released as early access, the game mainly involved tediously clicking and nudging around terrain.
      What’s so bad about giving you a playable build in return for your pre-order, or helping to fund a game that would otherwise not get made? Both avenues of game development create different issues, though both are debilitating. Kickstarter, though a platform for interesting ideas, is more often than not a platform for eventual disappointment. The crowdfunding site’s biggest qualitative success was Cards Against Humanity, everyone’s favorite game to avoid playing with grandma. The other top successes were either huge disappointments, games or movies that have yet to release months or years later, and a virtual reality headset development kit that isn’t compatible with much, and ultimately requires expensive companion gadgets to achieve its goal.
      It’s fine if you want to take a risk and help fund a product on Kickstarter, but the platform not only doesn’t guarantee a worthwhile product — or one that works well, or even releases at all — but it ruins the games news cycle. A large swathe of PC games you read about on your outlet of choice ultimately finishes with a link to a Kickstarter or Indiegogo campaign, destroying your excitement and anticipation of a title. Again, tossing money toward projects that would otherwise not receive funding is great, but squelching your excitement about upcoming releases is detrimental to your own enjoyment.

Justin Bieber -- 911 About Unconscious Woman -- VERY SUSPICIOUS

BY TMZ STAFF
Justin Bieber's security team flip-flopped SEVERAL times when they urgently called 911 to report a woman in distress at Justin's party earlier this month.

TMZ has obtained the 911 tape.  You hear a member of Justin's security team telling the dispatcher a woman in her early 20s was "hyperventilating."  He then changes his diagnosis to a seizure.  

The dispatcher grills the guy, asking if the woman is still showing seizure symptoms.  He then changes the story again and says she didn't have a seizure ... she just passed out.

Shortly after the incident ... Justin's people told TMZ the woman had too much to drink and not enough to eat ... and that security called off the ambulance and took her to the hospital.

But we've learned she was NEVER taken to the hospital.

So what really happened?  It's a 911 mystery.

Read more: http://www.tmz.com/2013/12/26/justin-bieber-911-call-party-woman-unconscious/#ixzz2oZam5paw

Justin Bieber Retiring From Singing: The Truth About His Announcement

Wed, December 25, 2013 3:27pm EST by 

Fans were devastated when Justin announced he was leaving the music game behind. But HollywoodLife.com has EXCLUSIVELY learned why he left a million broken hearts in his wake after announcing he was ready to quit.

Justin Bieber delivered coal in the stockings of fans by confirming his retirement on Twitter on Christmas Eve. But HollywoodLife.com has uncovered the REAL reason he said he decided to leave music behind.

Justin Bieber’s Retirement — Is It All A Publicity Stunt?

Justin, 19, wrote his game-changing tweet the night before his new movie Believe was released in theaters, leading his faithful to think it was a hoax meant to drum up publicity for his new film.

HollywoodLife.com
 can EXCLUSIVELY reveal that fans have nothing to worry about.
“It is all for show,” a source in Justin’s camp tells us. “He is going to take some time off, but retiring is an impossibility.”

Justin Bieber: His History Of Threatening To Retire

This isn’t the first time Justin has said he is ready to leave the spotlight. On Dec. 16, Justin told Power106′sBigBoy that he was going to “quit music.”
Although fans were a bit more skeptical about that initial announcement, Justin’s newest tweets were addressed to “My beloved beliebers,” which made his message seem that much more genuine.
HollywoodLifers, are you relieved that Justin was playing a prank on his fans? While we definitely think he should take a break from his hectic schedule, we can’t imagine the music world without him!
— Reporting by Russ Weakland, Written by William Earl

Monday 23 December 2013

'Fast & Furious 7' Gets New Release Date

7:01 PM PST 12/22/2013 by Rebecca Ford

UPDATED: Star Vin Diesel posted on Facebook that the movie will be released April 10, 2015, following a delay in production due to Paul Walker's death; a source confirms the late actor will appear in the movie.

Fast & Furious 7 will be released April 10, 2015, star Vin Diesel announced Sunday night on Facebook.
Universal had put production on the film on hold indefinitely after star Paul Walker died in a fiery car crash on Nov. 30. It had originally been slotted to open July 11.
Diesel wrote: "The last scene we filmed together…There was a unique sense of completion, of pride we shared… in the film we were now completing… the magic captured… and, in just how far we've come… Fast and Furious 7 will be released… April 10th 2015! P.s. He'd want you to know first…"
An informed source confirmed to The Hollywood Reporter that Walker will appear in Fast & Furious 7, but further details were not immediately available.
The 40-year-old Walker, who was on Thanksgiving break from shooting Fast & Furious 7, was at a charity car show when he hopped into the passenger seat of a limited-edition red Porsche. His friend, Roger Rodas, 38, had been driving the car when it crashed on Rye Canyon Loop in Valencia. Both Walker and Rodas died in the crash. (Investigators have ruled out debris or mechanical failure as causes of the crash, and are looking at speed alone.)
After two days of emergency meetings, Universal announced that the production of the seventh film would be put on hold so that the shocked and bereaved cast and crew could have time to mourn, and the filmmakers could assess how the film would need to be changed.
Sources told THR that executives were trying to find a way to salvage footage already shot for Fast & Furious 7 instead of starting fresh. But experts say that either way, this tragic twist could lead to the largest insurance claim in Hollywood history.
Sources say writer Chris Morgan and director James Wan (who took over the franchise fromJustin Lin) began crafting revisions to the script that Universal execs hope can retire Walker's character from the series using scenes already shot.
The seventh installment in the series was to star Walker, Diesel and many of the other franchise regulars including Jordana Brewster, Tyrese Gibson, Michelle Rodriguez and Dwayne Johnson.
Walker, known for playing ex-cop Brian O'Conner in the car action franchise (sources say he made $8.5 million for Fast 6 and between $9 million and $13 million for Fast 7 plus backend), had also starred inVarsity Blues, Pleasantville and Hours, which opened in theaters in limited release this past weekend.
Kim Masters contributed to this report.

Friday 20 December 2013

The Ten Most Advanced Cars Of All Time

Get out your nerd glasses because Jalopnikreaders have put together a list of the ten most advanced cars mankind has ever built. We've come a long way since we invented the horseless carriage over a century ago.P
Welcome back to Answers of the Day — our daily Jalopnik feature where we take the best ten responses from the previous day'sQuestion of the Day and shine it up to show off. It's by you and for you, the Jalopnik readers. Enjoy!
10.) Nissan GT-R
Why it's a marvel: It would have been easy for Nissan to make the GT-R very simple, and likely just as fast as it is now. All they would need are bigger tires and a bigger engine. Instead, they chose a technical route, with a twin-turbocharged V6 built to such exact specifications that it is constructed in a clean room, an extremely sensitive four-wheel-drive system, and perhaps the most advanced computer management system in any production car. For something so heavy, it is ungodly fast.
9.) Lunar Rover
Why it's a marvel: The lunar rover is not the most complicated machine. It was built in the ‘70s, and it's not much more than a very light electric buggy with wire-mesh wheels and a radio uplink. Advanced technology, however, doesn't have to be incomprehensively complex. There is brilliance in simplicity. After all, it drove on the freaking moon.
8.) Bugatti Veyron
Why it's a marvel: Just because the Veyron can't drive on the surface of the moon doesn't mean it's not a more advanced car. The surface of earth poses a number of problems itself, especially at 253 miles an hour.P
The one statistic that explains this car and the number of systems required to allow it to drive calmly and smoothly around town as well as blast up past 400kp/h, is that it has ten radiators. Think of the colossal forces involved for a car to need more cooling radiators than your house.
7.) Chevy Volt
Why it's a marvel: Up until the Volt, the only cars to have an electric drivetrain supported by a fuel-burning engine were hack jobs built in hippies' garages outside of Berkeley, California. It took GM years to design something even remotely close to mass market and every industry insider doubted that they'd ever pull off what is called a "series hybrid."
6.) Honda FCX Clarity
Why it's a marvel: Car companies have been building hydrogen fuel cell vehicles for decades now, but only Honda's FCX doesn't look like some hacked-together prototype. It's one thing to make a car that draws electricity off of pure hydrogen; it's another to make it production-ready.
5.) Williams FW14-B
Why it's a marvel: Today's Formula One cars are absurdly advanced. Just a few weekends ago, one team was banned from using an electronic engine map that both served as a rudimentary traction control and blew hot exhaust around its rear wing to improve its aerodynamics.P
No current F1 car, however, is quite advanced as the 1992 Williams FW14-B with its semi-automatic gearbox, traction control and active suspension. It was so ahead of its contemporaries that it won 10 out of 16 races that season and its technology was banned. We're just catching up with it today.
4.) "Stanley"
Why it's a marvel: Stanley was the first car to definitively prove that it could drive itself. It was Stanford's entry into the 2005 DARPA challenge that had cars driving across the desert with no human intervention. Stanley was the first car to win. It was programmed to adapt to its surroundings, rather than just address obstacles using a set of pre-programmed responses.P
This was an absolute breakthrough in adaptive driverless technology, and it's the main reason why we have anything like the Google Car today.
3.) Audi R18 e-tron Quattro
Why it's a marvel: It's hard to think of any car that could go as fast for as long as the winner of this year's 24 Hours of Le Mans. It's a diesel hybrid, but it uses a flywheel instead of batteries. It is packed with the most advanced race car technology available, from the suspension, the aerodynamics, to the four-wheel-drive system.
2.) The Space Exploration Vehicle
Why it's a marvel: Behold, the world's most advanced pickup truck. It's NASA's prototype for a future lunar rover called the Space Exploration Vehicle, or SEV for short.P
For one thing it can drive on the moon for thousands of miles without any need for maintenance, but it's also a couple steps forward from the first Lunar Rover from the ‘70s. There are twelve wheels that spin 360 degree to allow for sideways "crabbing," a brace of scientific equipment, and a pressurized cabin in which astronauts can live for 14 days. It's as close to a space ship as a car has come.
1.) Curiosity
Why it's a marvel: Some might argue that Curiosity is not a car. No one will ever sit in it and grab the controls. It largely drives itself, though it gets assistance from an entire space program. None of that stops it from being a wheeled machine that drives around, so it's a car.P
There's certainly no doubt that it is the most advanced car we've ever built. It's a mobile lab, a robot scientist, a photographer, an off-road driver, and a Mars explorer all at once. It's evennuclear powered! What more do you want?

PS4, Xbox One power consumption analysis points to Sony advantage and future efficiency gains

  • By  on December 18, 2013 at 4:08 pm

  • A new report from the Natural Resources Defense Council put the PS4 and Xbox One under the power efficiency microscope and came back with less than glowing things to say about the new devices. According to the organization, both consoles draw more power than they should despite heavy investment in power-saving technologies.
    The long-term impact? ”Over five years, the Xbox One’s 250 kilowatt hours per year usage represents roughly $150 in electricity costs, enough to buy two or three new games!”
    True. But the tone of the original blog piece is a bit overdramatic — particularly given that these are figures we could generate for virtually any non-critical appliance that runs on a daily basis.

  • First, the NRDC does have a point: The Xbox One and PS4 use significantly more powerthan their predecessors. Data from various sources, including NRDC, suggests that power consumption is far higher than it ought to be, at 80W for Blu-ray playback for the Xbox One and 90W for the PS4. Blu-ray players from 2009 (Samsung’s BD-P3600) was tested by CNET and found to consume 22W against the PS3 Slim’s 81W. Not much improvement there.
    The PS4 consumes more power than the Xbox One in every mode except Connected Standby, where the Xbox One chews threw 18W compared to Sony’s 8.8W. Since both consoles are expected to spend much of their time in this mode, the Xbox One ends up actually using more electricity than Sony’s system. In other words, the PS4′s higher performance and power consumption in gaming is more than offset.

  • Improving energy efficiency

    Where I think the NRDC goes wrong, however, is to assume that this generation’s console power consumption will only improve by 25%. The report also makes some rather questionable assertions about charging power on the PS4.
    For starters, let’s talk about that 80-90W Blu-ray decode consumption on both consoles — that’s ridiculous. It made sense for the PS3 to draw that much power because Nvidia’s video decode block doesn’t appear to have been capable of full video offload, which meant the Cell processor was likely handling some of the task as well. AMD’s video decoder, in contrast, can handle the entire process with relatively little effort and for a fraction the power.
    Here’s what this suggests: All of the optimization work that went into the Xbox One and PS4 went into making them run properly, with comparatively little tuning for low-power operation when playing video. If you think about it, this makes sense. Load balancing and figuring out which parts of the SoC can be deactivated without impacting the user experience takes a great deal of testing compared to flipping a switch and running full out. Future updates should be capable of improving this by more than the 25% the NRDC estimates. I’d hope for something more along the lines of 40-50W.
    The report goes a bit off base when it suggests that Sony must improve battery charge efficiency, noting that “Sony’s PS4 uses 8 watts of power in connected standby when USB charging is enabled… laptops perform this function for only 1 watt.” Presumably this is when a device is actually plugged in and charging. Unless there’s an enormous low-level software issue, this has more to do with charge speed than charge time. You cannot draw 1W from the wall and charge a device as quickly as you can drawing 8W from the wall unless Sony deliberately used a charger with miserable efficiency. Even if it did, fixing it would take a hardware swap.
    Finally, there’s the cost figure. The NRDC expects that running your Xbox for five years will cost $150. “Enough to buy two or three new games!” We are further told that consoles could use as much as 500MW of power, or the entire power consumption of Houston.
    Total generating capacity of the United States? Approximately 1TW. What percentage of 1TW is 500MW? That’s just 0.05%.
  • So, to put this in perspective, yes, consoles draw power, and yes, consumers should be aware of that. But while consumer use of resources is an important part of the US total, it’s only a modest amount. In 2011, residential use accounted for 22% of total power, compared to 28% for transportation, 31% industrial, and 19% commercial. Furthermore, since many console buyers will be previous owners of other consoles who will presumably retire those devices, the net impact on US energy consumption due to console production will be negligible.
    We still want to see Sony and Microsoft improve the power consumption of their products, but don’t buy the fear-mongering. If you retire a PS3 or Xbox 360 and replace it with the modern version, the impact on your power bill is going to be a few dollars per month, at most.

Selena Gomez Cancels Australian Tour to 'Spend Some Time on Myself'

By K.C. BLUMM
Selena Gomez has canceled her Australian tour next year, saying that she needs to focus on herself.

"My fans are so important to me and I would never want to disappoint them," the singer says in a statement. "But it has become clear to me and those close to me that after many years of putting my work first, I need to spend some time on myself in order to be the best person I can be."

A rep for Gomez, 21, confirmed the news to PEOPLE.

A source close to the singer says there's nothing to be worried about: "Selena is fine, she's in a great space," the source says. "She's looking forward to spending the holidays with her family."

Gomez has recently played 55 dates across the U.S. and in Europe with her Stars Dance tour, which ended on Nov. 26.

"She's been on the road for six months and she's just ready to be normal and at home with her family," the source says. "She's been working nonstop since she was 15 and wants to take a minute to herself."

• Reporting by MELODY CHIU

Watch Drew Barrymore and Adam Sandler Reunite in Blended Trailer

By ALEX HEIGL
Adam Sandler and Drew Barrymore are reuniting.

The pair, who summoned a quirky chemistry in 1998's The Wedding Singer and 2004's 50 First Dates, will star in Blended, due for release on Memorial Day 2014.

Barrymore and Sandler will play mismatched single parents who independently arrive at the same luxury resort in Africa with their families.

The film also stars Joel McHale (of Community and The Soup), Wendi McLendon-Covey (Bridesmaids and Reno 911), Kevin Nealon (Weeds) and Terry Crews (Brooklyn Nine-Nine).

The movie also reunites its leading man with director Frank Coraci, a veteran of Sandler's The Wedding SingerThe Waterboy and Click.


Source: people.com

J.K. Rowling to Bring Harry Potter to the Stage

Harry Potter has traveled from page to screen – and now to stage.

J.K. Rowling said Friday she is working on a play about the boy wizard's life before he attended Hogwarts School of Witchcraft and Wizardry.

Rowling's seven-book saga begins when Harry, an unloved orphan grudgingly raised by his aunt and uncle, receives a letter informing him he is a wizard.

Rowling said in a statement that the play will "explore the previously untold story of Harry's early years as an orphan and outcast. "
Rowling will be a co-producer on the show, along with veteran British theater producers Sonia Friedman and Colin Callender. The statement said Rowling will collaborate with a writer but will not write the script herself.

"Over the years I have received countless approaches about turning Harry Potter into a theatrical production, but Sonia and Colin's vision was the only one that really made sense to me, and which had the sensitivity, intensity and intimacy I thought appropriate for bringing Harry's story to the stage.," Rowling said.

Writer and director have yet to be chosen. No opening date has been set for the show, which will be developed in Britain next year.

Rowling's Harry Potter novels have sold more than 450 million copies around the world and were adapted into eight Warner Bros. feature films.

Paul Walker Crash Investigation Ongoing -- Report Blaming Speed Alone Is Bogus

12/18/2013 3:39 PM PST BY TMZ STAFF
A new report blaming Paul Walker's fatal car accident on excess speed alone is false -- multiple informed law enforcement sources tell TMZ.

The Associated Press is running a story that investigators have already concluded there was NO EVIDENCE Paul's Porsche had mechanical problems at the time of the crash.

According to the report, investigators believe Paul's friend Roger Rodas was simply driving way too fast ... and that's what led to the November 30 crash in Santa Clarita, which killed both Walker and Rodas. The report says the investigation also ruled out debris in the road as a possible cause for the car losing control.

But we've learned that's not true -- multiple law enforcement sources familiar with the investigation tell us, the investigation is ongoing and NO determinations have been made regarding the cause.

We broke the story ... the L.A. County Sheriff's Dept. has summoned Porsche engineers from Germany to come here and examine what's left of the engine, brakes and tires in an effort to determine the cause of the accident.

Read more: http://www.tmz.com/2013/12/18/paul-walker-porsche-carrera-gt-mechanical-problem/#ixzz2o1x2J9r4